After working on multiple particle effects and having tons of trail and error I had to take steps back and make a different type of particle. Creating a electric explosion turned into a electric beam. The beam has multiple colors of light blues and greens inspired of the explosion concept. Using a beam emitters to create this. I attached this particle to a blueprint of a event in my track. The beam add effect to the overall game play and gives more warning to the player that the blueprints are not good. Here is the video below showing the particle in my track.
I choose to race around my track to show the view from the player perspective and also in the editor so you could get a close up of the particle. Overall the turn out for my particle was not what I had planned but I worked with limited information on this particle. Otherwise learned a lot about it and would spend more time on future ones.
Particle effect showing emitters.
blueprint code that I attached it in the track level.
Monday, February 20, 2017
Particle : Electric Explosion
Creating a electric explosion for a barrel in my race track. My barrel is a radio robot so it made sense to have electricity play a role in the particle effect. Getting inspiration from real life explosions the particle will have to have multiple emitters. Below is the video reference for the particle.
After watching the video the explosion have many different forms of setting off. Some start with smoke that lead to a fire, electric burst, and later explosion. Others let out a electrical beam it two separate targets that connect which cause the explosion. The overall color seems to fall under cool colors like blue, green, dark pick. Earlier in the video is more of the direction of what I am aiming for in my particle. I would like to add a smoke effect in it prior to the electricity being let out.
Below is the tutorial I used to get started because there was little info found on electric particles (at least that gave some direction of how to make it.)
After re-watching this video I was able to get started on at least creating a electric beam but as a emitter not a arched beam. Here are some screenshots of what I tried and worked with. The particle is no where near what it needs to get to (mostly because I am still figuring out what works with what.) After more research and further development of the particle I should get better results.
Work in progress
Materials I had to make for the use of this (got the idea from the electric particle in the Unreal tutorial)
So far what I have for a particle (its in beam form to see it better)
Wednesday, February 8, 2017
This is my barrel design of a 60's retro radio robot. All based from the 1960's along with my car and track. Had fun making the video all made in Unreal 4. Had fun messing with the blueprint to change the timing on the robot and his movement with thrust. The audio will be changed because a corrupted wav file the audio didn't come through other then the default explosion sound. Overall it was great to work in premiere to create this video.
Code Image 1
Code Image2
Static mesh : Retro Radio Robot
Tuesday, February 7, 2017
Race Level Pre Pro : Brainstorming
Welcome to Retrograde Roadway! Go back to simpler time of the 1960's. Take your car to the friendly neighborhood streets of this small town. Drive by famous landmarks that this town holds dear to their hearts. Visit Betty's Diner, Tony's Gas station, and last but not least Bob's ice cream parlor. The town being in the middle of nowhere attracts the oddest of visitors. Right around the 1950's scientist and engineers moved into this small town and started working on experimental products for everyday life. You may come across some of these experiments and they may not be friendly so keep a eye out. Otherwise best of luck and welcome!
Isometric Map
Storyboard
Color Scheme
The inspiration for this track all came from my concept of my car. I am modeling a 1965 Mustang which explains the time period. Taking that time period and putting my own twist on it. Gaining reference from the Fallout series, Saints Row 4, Rock 'Em Sock 'Em Robots, and a bunch of 60's inspired movies. Adding the sci-fi twist of the scientists and engineers moving in would explain the futuristic radio robots that players will encounter on the track. The race will take place during the evening, allowing the players to
take a nice drive through the town right before the night life starts
up. Below are some reference photos along with the Fallout 4 trailer setting the overall mood of the level.
Friday, February 3, 2017
Sonic & Sega All Stars Racing Transformed Level Analysis
Youtube: Captured on FRAPS (me playing)
Below is the link to my analysis over the game and level design overall! Google Slides Link
Thursday, February 2, 2017
zExploding Barrel
Our assignment was to design a barrel for our race track. We got to design anything using it for our level and getting inspiration from our theme. Sense I am unsure about my theme I went with the year of my car and how I view my car. I modeled a 1965 mustang with mods inspired from mad max. Doing some research on the 60's a lot of inventions came out. So I designed a blacklight barrel sense the blacklight came out in the 60's and it seemed like fun. Also with more of a common design and made a construction cone barrel thinking people would want to avoid them anyway. After looking into the concept more I came up with a 3rd and final plan that will involve a radio from the 60's that is modded to blow up and would fit my car and overall theme of a retro 60's track.
Above is the black light design as a cube that would burst into many directions and would glow. Took away this design after noticing my car and theme overall is not future like and the concept would not complement the car.
Cone design will small changes added but was unhappy with the turn out and overall I got bored at the idea of modeling and programming a cone to blow up...so this idea is taken off the list but shown for process.
Final design is a radio from the 60's time period that has been taken in a shop and modded with explosives and lightbulbs for warning signals for the player. The lightbulb would turn on prior to the radio blowing up giving a few seconds of a warning to the player near. Going for a retro theme overall and below are photo reference.