Saturday, November 25, 2017

Workshop Concept Process

We are assigned to create a workshop that is interactive with story telling elements.

Synopsis: British soldier is patrolling the bunker. The soldier discovers the communication room in which a fellow solider shot himself. He noticed some of the equipment was smashed. Locating a gun, hidden notes, and a key key to his personal locked chest. The soldier then discovered the worker in radio room was a Nazi German spy.

After going through many concepts the story has adapted for 3D purposes. In this case there is no dead body in the room. Below is references I have collected, sketches, final concept and block out stages in Unreal 4.





Thursday, November 2, 2017

Hero Prop Level (Paper Map)

Created a hero prop that is based off a water pump. Your objective in the game is to fill and drain containers to move throughout the factory. Your job is to escape while avoiding the security turrets and hazards in the factory.