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| IMAGE 1 |
This P&P game consisted a mixture of checkers and tic tac toe mechanics. Having the opportunity to test it with multiple people I grasped a good understanding of the game and its perks/flaws. First the layout of the game, as you can see in image 1 the board, pieces, and rules. The pieces that take part in the game are Queens and Guards, each side having one Queen and 6 Guards. The overall objective is for the player that occupies the centre with the Queen along with all six Guards circling it wins the game. At first I thought this game reminded me of Chinese checkers, which in a way it does still because of the board layout and player movement. After testing it I see that it is more about protecting and taking territory to get your Queen to the center. Below you can see my recored notes I have taken after testing "Agon" out.
Core Mechanic: Trapping enemy Guards
Space of the Game: The board is a hexagon with multiple spaces around the center point. The boundaries of the game end on the sides of the hexagon you may not play off the board.
Objects:
-Queen/Guard marked spaces (outer ring of board)
-Queen-move one space any direction
-Guards-move one space any direction
State-Trapped Queen-must move to a empty space on board.
State-Trapped Guard-must move back to a empty space on the outer ring.
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| The penny was used because one of the pieces went missing.... |
Operative Actions
Guards-Move forward 1 space
Queen- move to the center
Resultant Actions
-Protect Queen from being captured
-Rescue Guards after being trapped
-Build a defense of guards around the Queen
Notes
-Deciding who goes first is random but is recommended to do a coin flip.
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| End of the game with all Guards around the Queen. |
Skills
-Mental skills to plan ahead and think a couple moves in advance.
Chance
Rule #2 Zero to One
I was a little confused on the chance of winning the game considering there is only two players but after re-reading the book I decided that Rule #2 best represented it.
















