Thursday, April 20, 2017

Boss Level

Boss Level Research

So I looked at the game Diablo 3. Its one of the few games that I have played that fits our gameplay style and genre. I chose the boss battle in Diablo 3 with defeating the Skeleton King. Below I have gameplay I found of how the boss acts and moves around. His a heavy weapon based boss that can teleport around because of his slow swings. The Skeleton king also has the ability to raise more enemies from the dead to attack you. As you attack him he gets more aggressive like most bosses and sends more dead to attack you with more swings in each attack.
    Overall I want a slow moving boss that has a huge impact on attack. I plan to have them move faster as you attack them more as if they are getting mad or feel a sense of panic. Also plan to have the boss spawn other enemies if possible.



Friday, April 7, 2017

Battle Arena (Factory Power Plant)

My concept is inspired off a power plant factory in the middle of a wasteland. After the factory got shut down the place was left to sit and rust. Little did the company know they left the power core on and now it goes off every so often. It gain attention from a near by gang who took over the area and started holding death derby matches. Using the power core to the derby's benefit they installed barriers that move and other obstacles. Drivers are warned to stay away from the center but all the weapons just happened to be place under the core.
color scheme

Concept 





storyboard