Game Design Brainstorming Ideas
Come up with ideas for P&P or board game ideas. Here is some below!
Robot Building Game
-Assemble robots overtime by collecting parts around a junkyard to battle at the end against players.
Classified Cards
-Players are given cards only the player can see/read and are given task to complete in the game.
Fights/Challenges
-Between two players causing the losing player to start back at the beginning.
Board Game Design
-Be able to move the board pieces around to create a new map that way the game changes each time.
Travel Game
-Travel around the world, answer trivia questions from major countries to collect coins that will be counted at the end of the game.
Player with the most coins wins the game.
Levels of Sleep
-Complete task to earn adult points, fail to complete lose points and draw bad fate cards.
-College Students lack of sleep game.
-Board is a campus.
Solve Puzzles to move forward and land on fate spaces.
Fate spaces provide the player with a fate card (Good/Bad).
Plant Game
-Collect seeds to bring back to your garden and grow trees, flowers, etc.
-Player with completed garden wins.
Random spaces places on board that kills plants for the player.
-Use dice to move
Junkyard
-Collect trash before other opponent.
Color coated cards
-each color has a different meaning and or option for the player to complete
Top of the Mt.
-Having 4 pathways the players must climb the mountain and come across trials, pass the trail continue on if not must go back and find a new path even if that means knocking players behind you.
Train wreck
-As a passenger/robber you have to steal items from the train.
Collecting pieces to gather for the end of the game
-point system based upon landing on certain spots that give your player more value.
Territory
-Have spaces for players to take control giving them more power over others.
Player pons
-Players choose a piece that has powers or abilities stronger then others.
Player sidekick cards
-Each player is given a sidekick cards they may not show to any other player until they plan to use it which gives them a small advantage for there turn.
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